![]() ![]() ![]() With the console open, click on an NPC, and their reference ID will appear. Export NPC face with the spf NPC Name command and load the resulting file in the SSE Creation Kit to figure out the new weight and to export an ESP if necessary. It allows for multiple copies of the same NPC to be placed throughout the world without having to create individual copies (Bandit001 Bandit002, etc.) Important Note: Changing headparts (hair, scars, etc), weight, or skin color on an NPC will require a change in that respective NPCs ESP otherwise you’ll get blackface and a neck gap. ![]() Reference ID is the ID given to NPCs that appear in the game, it is used to disambiguate between multiple copies of the same base NPC. These are all Base ID's, however they differ and contain variants of an NPC. However, there can be multiple lines starting with "NPC_:". Lines starting with "NPC_:" represent an NPC ID. The line representing its ID starts with "BOOK:" which means this ID is not representing Ulfric Stormcloak himself. For example, there is a Thalmor dossier of Ulfric Stormcloak. This will show a variety of ID's, under the category "other forms." There are several identifications of the type of object or NPC the ID refers to. Help hadvar 4 help "proventus avenicci" 4 To see the Base ID of an NPC, type in " help 4." If the NPC's name contains a space, it must be placed between quotes. To get a list of all characters, their base and reference IDs, type "save funclist 1" and a text file will be created.īase ID, or Form ID, is the ID given to NPCs before they are placed in the game. The Elder Scrolls Online Review - Familiar World, Strange Territory Review
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |